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The fifth level is now in production
The fifth level will be the boss level.
Jan 111 min read
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We won the Merit Award in the GWB!
Today, while I was creating assets for Level Four, our dear programmer told us that we had won an award! I felt incredibly happy and...
Nov 24, 20241 min read
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The iteration of the first three levels has been completed
From September to December, we completed the iteration of the first three levels in terms of design, programming, and art, as well as...
Nov 7, 20241 min read
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The decision to reveal my true story
In the posts under this category, I have been referring to Jasper as a male character. However, the true inspiration for this character...
Sep 18, 20241 min read
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Compatibility issues between Apple and Android systems.
Since I primarily use an iPhone, I initially tried developing on the Apple platform. However, registering for an Apple developer account...
Sep 18, 20241 min read
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Story for Perilous Light
I watched a movie called Blind Shaft , which portrays a mining scam and murder incident based on real societal events in China in the...
Sep 15, 20242 min read
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Iteration of the level art for Perilous Light
After a two-month break, my team and I resumed the production of Perilous Light . Upon reviewing the previous version of the level art, I...
Sep 11, 20241 min read
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My time as a docent at Ullens Center for Contemporary Art
From November to December last year, I worked as a docent at the Ullens Center for Contemporary Art (UCCA), where I was specifically...
Sep 10, 20241 min read
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Consideration on the UI for The First Menstruation in Darkness
Last week, I completed the animation drawings, and now I need to focus on the UI. In rhythm games, good UI animation can provide players...
Aug 29, 20242 min read
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Storyboard for The First Menstruation in Darkness
I created a storyboard and flowchart for the game as guiding documents for its development. I stored them on a document management...
Aug 13, 20241 min read
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Sound design in Sky Lake
Based on my research and documentary, I've found that visually impaired individuals tend to have heightened auditory sensitivity and pay...
Aug 10, 20241 min read
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Considerations on the use of camera in Sky Lake
The animation production and integration for Sky Lake are basically complete, and now it's time to consider the camera work. I want most...
Aug 10, 20241 min read
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Playtests for Oops! Lights out!
This week, I completed the game development. I gave it to some friends for testing, and they provided me with some very useful feedback....
Jul 23, 20243 min read
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Concept art for The First Menstruation in Darkness
While creating concept art, I realized I needed to be extra careful when depicting menstrual blood. Red blood can often give off a scary...
Jul 18, 20241 min read
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A music game depicting the first menstruation of a visually impaired girl
Linghao Xiong, the second woman featured in the documentary, is a visually impaired woman with musical talent whose story has inspired my...
Jul 16, 20246 min read
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A game can help amplify the voices of visually impaired women
While filming Beyond Sight , I realized that all four visually impaired individuals in the documentary were male. This prompted me to...
Jul 16, 20242 min read
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Beyond Sight -- a documentary that tells the story of the visually impaired
After three months of filming and editing, Beyond Sight is finally here to meet everyone. It documents the stories of my visually...
Jul 16, 20241 min read
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Creating an external heating pad for Oops! Lights out! using Arduino
This week, I am starting to work on the technical aspects of the tactile gameplay for my Unity game, Oops! Lights Out!. I will be using...
Jul 8, 20242 min read
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The overly empty background makes my game look like a simple demo
After developing the shader used for the lights-off mode, I completed the initial scene setup. However, upon reviewing my game scene, I...
Jul 4, 20241 min read
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The concept art for Opps! Lights out!
Since the original inspiration for the game was my spinal condition, I was going to design the art concept around my life. The design of...
Jul 4, 20241 min read
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