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Sky Lake being produced in Unity

  • Writer: 雨晴 刘
    雨晴 刘
  • May 30, 2024
  • 1 min read

Updated: Jul 8, 2024

This week I finished building the scene and started testing the shader.


In trying to use shader to make the display of 3d models more closely resemble the feeling of the concept art, I've run into a few problems, such as the difficulty of dealing with the edges of the models to make them translucent or have a brushstroke effect with shaders alone. To solve this problem, I first altered the texture of the leaves to make it look like they were brushed on. After changing the texture, I got stuck because I thought the time cost of changing the model was too high. How on earth can I use shader to make the edges stylized?


I left this question for a few days, and then one day during my trip to Universal Beijing Resort I suddenly found inspiration in the distant scenery.



The edges of the trees in the distance, disturbed by the heat, made me think that I could use a plane with a disturbance shader placed behind the trees so that the edges of the trees are disturbed from the camera's viewpoint. This effect also fits well with the rainy weather in the story.



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